The Last of Us Part I Update Adds Shirts From 5 HBO Shows & Mortal Kombat II
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Naughty Dog is still not done with The Last of Us. The studio released another update for the PlayStation 5 (and, recently, PC) remake of the game, and it contained more than a few new cosmetics that hail from HBO, the service that held the recent television series.
The patch adds shirts for Ellie from five HBO shows: The Wire, Game of Thrones, The Leftovers, The Sopranos, and Deadwood. There’s also one with the Mortal Kombat II logo, which was seen in the show and was foreshadowed by the poster in Ellie’s room in the remake. They’re all 15 points each in the Extras menu that players get access to after beating the main game. Joel, on the other hand, has no new cosmetics, so he won’t be blasting Bloaters wearing a Succession shirt. And aside from the little Mortal Kombat II nod, there’s nothing from the actual The Last of Us show in the update.
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The patch notes contain more than cosmetic changes, as Naughty Dog has altered how the game behaves. Some of the key tweaks mean partners throw bricks more often, the player can aim more quickly after melee attacks, rifle shots now hit instantly (as opposed to being a projectile), shotguns and rifles now rechamber more quickly after being holstered, and more. The full The Last of Us Part I patch notes can be found below:
A patch for The Last of Us Part I on PlayStation 5 is now live This update features improvements and fixes for combat, accessibility, and more. It also includes additional content.
[Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
Companion characters now throw bricks at enemies during combat more consistently
Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
Increased the pump shotgun’s base fire rate
Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
Speedrun Mode timer now pauses during black screen fades
Melee attacks using a two-handed melee weapon now kill stunned enemies
Meleeing while sprinting now staggers Infected enemies for longer
Player character can move sooner after finishing a melee swing
Companion characters rescue the player character from enemy grapples more consistently
Shotguns and rifles begin rechambering sooner after being unholstered
Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
Increased time that human enemies are staggered after being punched
Enemies no longer beg for their lives when they can’t be easily reached by the player
Adjusted timing of various checkpoints throughout the game
Numerous visual improvements and adjustments throughout the game
Multiple fixes to subtitles, UI text, and Screen Reader lines
[Grounded Difficulty] Reduced the accuracy of the turret truck
[Permadeath Mode] The deer hunt is no longer considered a combat encounter
Bug Fixes
Drawing the bow no longer reduces the player’s accuracy with other weapons
Fixed an issue where the player may spin around their target when using sprinting melee attacks
Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
Loading save files no longer affects the number of bonus feature unlock points currently available
Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
Corrected accuracy of the El Diablo pistol when using its scope
Fixed an issue where nail bombs may be retrieved after detonating
Director’s Commentary now plays during the final credits
Rechambering a weapon now registers as complete sooner, so the player won’t have to repeat the animation if interrupted
Baseball bats now do the same damage against Clickers as other two-handed melee weapons
Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
Fixed an issue where companion characters may die in combat at unintended times
Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
Infected no longer enter the ‘beg for life’ state
Fixed an issue where some items and ingredients were not added to the player’s inventory when collected
Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
[The Prologue] Tommy will lead the player more consistently
[The Prologue] Fixed an issue where player character may die during the car crash cutscene
[Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
[The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
[New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.
Left Behind Standalone
The arcade minigame will not request multiple attacks that deal no damage in a row
Moved a corpse’s arm to the correct location
Improved Ellie’s accuracy to match her accuracy during the main story
Accessibility
Improved Navigation Assistance goal placement across various locations
Fixed button prompts that showed the incorrect button in certain circumstances
Fixed some collectible items not highlighting correctly when using High Contrast Mode
Fixed various issues where the incorrect cue would play when using audio cues
Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names
Additional Content
New HBO® in-game t-shirt cosmetics for Ellie
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